Information for: Do 217 K-1 in War Thunder
Common Parameters
Arcade
- Price 155,000 SL
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Training Costs:
Train 1 Cost: 45,000 Train 2 Cost: 155,000 Train 3 Cost (Gold): 820 Train 3 Cost (Exp): 440,000
- Silver Lion Bonus 100%
- Exp Bonus 160%
- Turn Time 30.0 seconds
- horsePower 0 Hp
- Vehicle Mass 10.5 ton
- Length of Vehicle 18.2 m
- Wing Area 56.6 m
- Wing Span 19.0 m
- Empty Weight 8.9 ton
- Max Takeoff Weight 16,580.0 ton
- Runway Length Required 800.0 m
- Max Altitude 9,000.0 m
- Repair Cost 1,994 SL
- Repair Cost Per/Min 656 SL
- Repair Cost Full Upgrade 2,603 SL
- Repair Time 1d 7hr
- Repair Time No Crew 2wk 2d
- Crew Count 5
Realistic
- Price 155,000 SL
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Training Costs:
Train 1 Cost: 45,000 Train 2 Cost: 155,000 Train 3 Cost (Gold): 820 Train 3 Cost (Exp): 440,000
- Silver Lion Bonus 248%
- Exp Bonus 160%
- Turn Time 30.0 seconds
- horsePower 0 Hp
- Vehicle Mass 10.5 ton
- Length of Vehicle 18.2 m
- Wing Area 56.6 m
- Wing Span 19.0 m
- Empty Weight 8.9 ton
- Max Takeoff Weight 16,580.0 ton
- Runway Length Required 800.0 m
- Max Altitude 9,000.0 m
- Repair Cost 5,418 SL
- Repair Cost Per/Min 671 SL
- Repair Cost Full Upgrade 6,867 SL
- Repair Time 5d 6hr
- Repair Time No Crew 4wk 3d
- Crew Count 5
Simulator
- Price 155,000 SL
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Training Costs:
Train 1 Cost: 45,000 Train 2 Cost: 155,000 Train 3 Cost (Gold): 820 Train 3 Cost (Exp): 440,000
- Silver Lion Bonus 447%
- Exp Bonus 160%
- Turn Time 30.0 seconds
- horsePower 0 Hp
- Vehicle Mass 10.5 ton
- Length of Vehicle 18.2 m
- Wing Area 56.6 m
- Wing Span 19.0 m
- Empty Weight 8.9 ton
- Max Takeoff Weight 16,580.0 ton
- Runway Length Required 800.0 m
- Max Altitude 9,000.0 m
- Repair Cost 9,556 SL
- Repair Cost Per/Min 527 SL
- Repair Cost Full Upgrade 12,112 SL
- Repair Time 3wk 5d
- Repair Time No Crew 8wk 4d
- Crew Count 5
Presets
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weapon_0
Weapon Name: gunMG131_turret Weapon Type: cannon Weapon Count: 2 Ammo Type: he_i_ball Ammo Caliber: 0.013 Ammo Mass: 0.034 Ammo Speed: 750 Ammo Max Distance: 3000 Ammo Explosive Type: petn Ammo Explosive Mass: 0.001 Ammo Type: ap_i_ball Ammo Caliber: 0.013 Ammo Mass: 0.038 Ammo Speed: 710 Ammo Max Distance: 3000 Ammo Type: i_t_ball Ammo Caliber: 0.013 Ammo Mass: 0.0335 Ammo Speed: 755 Ammo Max Distance: 3000 Ammo Type: ap_t_ball Ammo Caliber: 0.013 Ammo Mass: 0.038 Ammo Speed: 710 Ammo Max Distance: 3000
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weapon_1
Weapon Name: gunMG81_turret Weapon Type: cannon Weapon Count: 4 Ammo Type: he_ball Ammo Caliber: 0.00792 Ammo Mass: 0.01085 Ammo Speed: 855 Ammo Max Distance: 2000 Ammo Type: ap_t_ball Ammo Caliber: 0.00792 Ammo Mass: 0.01 Ammo Speed: 905 Ammo Max Distance: 2000 Ammo Type: ap_i_ball Ammo Caliber: 0.00792 Ammo Mass: 0.01015 Ammo Speed: 905 Ammo Max Distance: 2000 Ammo Type: ball Ammo Caliber: 0.00792 Ammo Mass: 0.01 Ammo Speed: 855 Ammo Max Distance: 2000 Ammo Type: ap_ball Ammo Caliber: 0.00792 Ammo Mass: 0.01155 Ammo Speed: 865 Ammo Max Distance: 2000
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Default Preset
Name: do_217e_2_4x250 Weapon Type: N/A Ammo Type: ap_ball Ammo Name: de_sc250 Ammo Type: he_bomb Ammo Caliber: 0.368 Ammo Mass: 250 Ammo Explosive Type: fp60_40 Ammo Explosive Mass: 125
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Preset 1
Name: do_217e_2_28x50 Weapon Type: N/A Ammo Type: he_bomb Ammo Name: de_sc50 Ammo Type: he_bomb Ammo Caliber: 0.203 Ammo Mass: 50 Ammo Explosive Type: fp60_40 Ammo Explosive Mass: 25
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Preset 2
Name: do_217e_2_8x250 Weapon Type: N/A Ammo Type: he_bomb Ammo Name: de_sc250 Ammo Type: he_bomb Ammo Caliber: 0.368 Ammo Mass: 250 Ammo Explosive Type: fp60_40 Ammo Explosive Mass: 125
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Preset 3
Name: do_217e_2_2x500_2x250 Weapon Type: N/A Ammo Type: he_bomb Ammo Name: de_sc500 Ammo Type: he_bomb Ammo Caliber: 0.457 Ammo Mass: 500 Ammo Explosive Type: fp60_40 Ammo Explosive Mass: 260 Weapon Type: N/A Ammo Type: he_bomb Ammo Name: de_sc250 Ammo Type: he_bomb Ammo Caliber: 0.368 Ammo Mass: 250 Ammo Explosive Type: fp60_40 Ammo Explosive Mass: 125
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Preset 4
Name: do_217e_2_4x500 Weapon Type: N/A Ammo Type: he_bomb Ammo Name: de_sc500 Ammo Type: he_bomb Ammo Caliber: 0.457 Ammo Mass: 500 Ammo Explosive Type: fp60_40 Ammo Explosive Mass: 260
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Preset 5
Name: do_217e_2_2x1000 Weapon Type: N/A Ammo Type: he_bomb Ammo Name: de_sc1000 Ammo Type: he_bomb Ammo Caliber: 0.66 Ammo Mass: 1000 Ammo Explosive Type: fp60_40 Ammo Explosive Mass: 600
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Preset 6
Name: do_217e_2_4x1000 Weapon Type: N/A Ammo Type: he_bomb Ammo Name: de_sc1000 Ammo Type: he_bomb Ammo Caliber: 0.66 Ammo Mass: 1000 Ammo Explosive Type: fp60_40 Ammo Explosive Mass: 600
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Preset 7
Name: do_217e_2_2xf5w_torpedo Weapon Type: N/A Ammo Type: he_bomb Ammo Type: torpedo Ammo Caliber: 0.45 Ammo Mass: 936 Ammo Speed: 22.2 Ammo Max Distance: 3000 Ammo Explosive Type: tnt Ammo Explosive Mass: 200
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Preset 8
Name: do_217e_2_4x_flamm_250 Weapon Type: N/A Ammo Type: torpedo Ammo Name: de_flam_250 Ammo Caliber: 0.368 Ammo Mass: 110 Ammo Explosive Type: fp_02 Ammo Explosive Mass: 50
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Preset 9
Name: do_217e_2_4x_flamm_500 Weapon Type: N/A Ammo Name: de_flam_500 Ammo Caliber: 0.457 Ammo Mass: 225 Ammo Explosive Type: fp_02 Ammo Explosive Mass: 157
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Preset 10
Name: do_217e_2_8x_flamm_250 Weapon Type: N/A Ammo Name: de_flam_250 Ammo Caliber: 0.368 Ammo Mass: 110 Ammo Explosive Type: fp_02 Ammo Explosive Mass: 50
Do 217 K-1 / statistics for the last 1 month
These may be very different from the real, because we are monitoring only those players who use our site.
Arcade Battles
- Battles 40
- Win rate 100%
- Air frags per battle N/A
- Air frags per death N/A
- Ground frags per battle 7.52
- Ground frags per death 7.39
Realistic Battles
- Battles 55
- Win rate 72.22%
- Air frags per battle N/A
- Air frags per death N/A
- Ground frags per battle 0.72
- Ground frags per death 0.95
Simulator Battles
- Battles N/A
- Win rate N/A
- Air frags per battle N/A
- Air frags per death N/A
- Ground frags per battle N/A
- Ground frags per death N/A
Wiki info about Do 217 K-1
Dornier Do 217 K-1 medium twin-engine bomber In the late summer of 1942, full-scale production of a new bomber variant, called the Do 217 K-1, was started. Its creation was prompted by the designers' wish to improve visibility from the pilot's station. Whereas the Do 217E had a projection in front of the windscreen of the pilot's cockpit, a new streamlined forward section of the crew cockpit was developed for the Do 217K; it had no projection and was shared by the pilot and the navigator. The crew cockpit became more spacious, and visibility was improved. In addition to the modified crew cockpit, the Do 217Ks had more powerful BMW 801D fourteen-cylinder, air-cooled engines with a takeoff power of 1,700 hp. The defensive armament was also changed from that of the Do 217 E-4. The designers rejected a 20 mm fixed cannon which fired on course. The navigator's mobile turret had a twin 7.92 mm Mauser MG 81Z machine gun (with 500 rounds). Instead of obsolete MG 15s, the cockpit's side blisters had two (or, after the plane was upgraded, four) 7.92 mm Mauser MG 81 belt-fed machine guns with 750 rounds each. The upper DL 131 electric turret and the lower WL 131 turret with large-calibre 13 mm Rheinmetall-Borsig MG 131 machine guns were left unchanged. Now the Do 217K's maximum bomb capacity could reach 4,000 kg. In 1944, field modification kits were developed for the Do 217 K-1, allowing the installation of four ETC 2000/XII bomb racks that could be placed on the wing surface both on the outside of the nacelles (R10) and between the nacelles and the fuselage (R15). It was expected that this variation of suspended armament would let the aircraft carry four LTF5b torpedoes. Originally, aircraft of the Do 217K variant were developed as night bombers. Their task was to carry out night raids over Great Britain where area-type targets would be bombed from horizontal flight. However, if needed, the R25 field modification kit could be used for the Do 217 K-1, giving it a tail ribbon braking parachute for dive bombing.