General info for Me 163 B

  • Country Germany
  • Vehicle role Jet Fighter
  • Rank 5
  • Battle rating in
    • arcade battles 8
    • realistic battles 8
    • simulator battles 8

Extended parameters

Arcade Battles
  • Price 690,000€
  • Wp bonus 150%
  • Exp bonus 196%
  • Max speed 955 km/h
  • Turn time 21.0 s
  • Training cost 200,000€
  • Climb speed 37 m/s
  • Airfield len 357 m
  • Free repairs 10
  • Mass per sec (shot) 7.26 kg/s
  • Max altitude 15000 m
  • Max speed alt 4500 m
  • Weapon presets 1
  • Full repair cost 5,000€
  • Weapon
    30 mm MK 108 cannon x2 (Ammo: 120) Reload Time 1m
  • Full repair time crew 4d 21h
Realistic Battles
  • Price 690,000€
  • Wp bonus 370%
  • Exp bonus 196%
  • Max speed 955 km/h
  • Turn time 21.0 s
  • Training cost 200,000€
  • Climb speed 37 m/s
  • Airfield len 357 m
  • Free repairs 10
  • Mass per sec (shot) 7.26 kg/s
  • Max altitude 15000 m
  • Max speed alt 4500 m
  • Weapon presets 1
  • Full repair cost 12,276€
  • Weapon
    30 mm MK 108 cannon x2 (Ammo: 120) Reload Time 1m
  • Full repair time crew 9d
Simulator Battles
  • Price 690,000€
  • Wp bonus 410%
  • Exp bonus 196%
  • Max speed 955 km/h
  • Turn time 21.0 s
  • Training cost 200,000€
  • Climb speed 37 m/s
  • Airfield len 357 m
  • Free repairs 10
  • Mass per sec (shot) 7.26 kg/s
  • Max altitude 15000 m
  • Max speed alt 4500 m
  • Weapon presets 1
  • Full repair cost 11,552€
  • Weapon
    30 mm MK 108 cannon x2 (Ammo: 120) Reload Time 1m
  • Full repair time crew 9d

Me 163 B / statistics for the last 1 month

These may be very different from the real, because we are monitoring only those players who use our site.

Arcade Battles
  • Battles 511
  • Win rate 57.67%
  • Air frags per battle 1.53
  • Air frags per death 2.43
  • Ground frags per battle 0.12
  • Ground frags per death 0.2
Realistic Battles
  • Battles 305
  • Win rate 65.15%
  • Air frags per battle 1.06
  • Air frags per death 1.36
  • Ground frags per battle 0.06
  • Ground frags per death 0.08
Simulator Battles
  • Battles 152
  • Win rate 54.12%
  • Air frags per battle 2.55
  • Air frags per death 2.11
  • Ground frags per battle N/A
  • Ground frags per death N/A

Video about Me 163 B

Jengar

War Thunder: Me 163 B-0 [Beastmode 20!]

DEFYN

The Glass Cannon - Me 163 B-0 Komet - War Thunder Commentary

FallFire

ME 163B-0 - ЯРОСТНАЯ КОМЕТА В WAR THUNDER

Napalmratte

WT || Me 163 B-0 and I-225 - Uptier me harder, Gaijin

Morlov

How To Me.163 - War Thunder

Jengar

War Thunder: Me 163 B-0 - 20mm menace! [3rd Dev Server 1.81]

MYST Channel

War Thunder on XboxOne - Faut-il grinder le "Me 163 B rocket jet ?

AmonRa

Me 163 War Thunder - Montage

Donny3

ME 163 Afterburned 1.85 ( War Thunder )

Slick Plays

NEW Me163 With 4 20mm Cannons! || War Thunder 1.81 Gameplay

Felix Das Huhn

War Thunder Me 163 Gameplay (German Wunderwaffe)

TheEuropeanCanadian

War Thunder 2ⁿᵈ Dev Server - Update 1.81 - Me 163 B-0

Wiki info about Me 163 B

Official War Thunder wiki

The Messerschmitt Ме 163 Komet was a German rocket-powered interceptor. Its first flight took place on 1st September 1941. A very small number was produced; only 91 before the end of 1944. First combat for the Komet took place on 14th May 1944. The Me 163 was a unique aircraft standing virtually alone in aviation history. The Komet was the only operational tailless aircraft and the only operational rocket fighter of WWII. In addition, it had other unique features, including its very narrow role, a daylight short-range interceptor used for pin-point defense of strategic targets, with a record-breaking top speed and climb rate. First production Me 163 B-0 variants, produced in early 1943, were armed with twin 20mm Mauser MG 151/20 cannon with 100 rounds per gun. By the 47th production variant, the Komet was upgunned to twin 30mm Mk 108 cannon. The designation was then changed to Me 163 B-1. The B-1 had 60 rounds per gun. This armament met with some criticism from contemporary engineers. The Mk 108 had a low rate of fire and poor reliability. Statistically, the weapon failed once per every 100 rounds fired. In the constantly changing conditions of aerial combat, the 163 could simply run out of shells before having a chance to successfully destroy a heavy bomber.