General info for I-153P

  • Country USSR
  • Vehicle role Light Fighter / Biplane
  • Rank 2
  • Battle rating in
    • arcade battles 3.3
    • realistic battles 2.7
    • simulator battles 2.3

Extended parameters

Arcade Battles
  • Price 950¤
  • Wp bonus 160%
  • Exp bonus 248%
  • Max speed 444 km/h
  • Turn time 13.3 s
  • Training cost 8,100€
  • Climb speed 15 m/s
  • Airfield len 274 m
  • Free repairs 30
  • Mass per sec (shot) 2.49 kg/s
  • Max altitude 10500 m
  • Max speed alt 4850 m
  • Weapon presets 4
  • Full repair cost 990€
  • Weapon
    20 mm ShVAK cannon x2 (Ammo: 300) Reload Time 40s
  • Full repair time crew 1h 34m
Realistic Battles
  • Price 950¤
  • Wp bonus 380%
  • Exp bonus 248%
  • Max speed 444 km/h
  • Turn time 13.3 s
  • Training cost 8,100€
  • Climb speed 15 m/s
  • Airfield len 274 m
  • Free repairs 30
  • Mass per sec (shot) 2.49 kg/s
  • Max altitude 10500 m
  • Max speed alt 4850 m
  • Weapon presets 4
  • Full repair cost 2,043€
  • Weapon
    20 mm ShVAK cannon x2 (Ammo: 300) Reload Time 40s
  • Full repair time crew 2h 35m
Simulator Battles
  • Price 950¤
  • Wp bonus 360%
  • Exp bonus 248%
  • Max speed 444 km/h
  • Turn time 13.3 s
  • Training cost 8,100€
  • Climb speed 15 m/s
  • Airfield len 274 m
  • Free repairs 30
  • Mass per sec (shot) 2.49 kg/s
  • Max altitude 10500 m
  • Max speed alt 4850 m
  • Weapon presets 4
  • Full repair cost 1,376€
  • Weapon
    20 mm ShVAK cannon x2 (Ammo: 300) Reload Time 40s
  • Full repair time crew 2h 22m

I-153P / statistics for the last 1 month

These may be very different from the real, because we are monitoring only those players who use our site.

Arcade Battles
  • Battles 40
  • Win rate N/A
  • Air frags per battle N/A
  • Air frags per death 2
  • Ground frags per battle N/A
  • Ground frags per death 1
Realistic Battles
  • Battles 64
  • Win rate 100%
  • Air frags per battle 0.72
  • Air frags per death 0.64
  • Ground frags per battle 2.72
  • Ground frags per death 1.48
Simulator Battles
  • Battles 12
  • Win rate N/A
  • Air frags per battle N/A
  • Air frags per death N/A
  • Ground frags per battle N/A
  • Ground frags per death N/A

Video about I-153P

Bo Time Gaming

War Thunder - I-153P The Cannon Chaika!

theScottishKoala

BEST DERP PLANE?! - I-153P Cannon Chaika - (War Thunder RB Gameplay)

TommyTheThompson45

War Thunder : I-153P TOO MUCH FUN!

BaronVonGamez

War Thunder - I-153P - Russian Premium Plane

Gamer Kahn

War Thunder - i-153p Chaika - Darren's Logic

MagzTV

War Thunder - Moments: P-40, I-153P, Boomerang - Realistic Battle

TommyTheThompson45

▶ War Thunder : Zhukovsky's I-153-M62!! IS THIS EVEN LEGAL?!

MagzTV

29 - Polikarpov I-153P 'Chaika' - Historical Battle

Jumonkey Online

War Thunder-I-153P Chaika Arcade Action Patch 1.51 (HD)

ihatelogginginokay

I-153P

Zed's Gaming (SK)

War Thunder | SK Survivor | I-153P Chaika

HowToPlay1337

Sure! Let's equip biplane with endgame rockets 🛩️ I-153 M62 "Chaika"

Wiki info about I-153P

Official War Thunder wiki

The I-153P Chaika (Seagull) was a Soviet biplane fighter of the 1930s and 1940s. It was created by the Polikarpov Design Bureau in 1938. It is a modification (3rd variant) of the earlier I-15 fighter, as shown in the designation. The Chaika was considered to be the fastest biplane in the world. However, at the start of hostilities between the Soviet Union and Germany, the I-153 could not compete on equal terms with the German Messerschmitt Bf-109 and therefore was mainly used in ground attack roles. For many years, Soviet pilots considered the I-16 to be the most dangerous aircraft in a spin. Therefore, when flight testing the I-153 with the M-25 engine in March and April of 1939, the VVS Command paid special attention to its spin characteristics. Initially, the matter remained unresolved. However, in the summer of 1939, when the new aircraft saw action against the Japanese in Mongolia, NII VVS returned to this crucial point. Test results were disappointing. By the third full rotation the I-153 would go into a flat spin; the engine would cease by the fifth formation, after which spin recovery would become extremely difficult. Lowering the landing gear in order to shift the center of gravity did not help. The Chaika still took a significant amount of time to recover.