General info for Do 217 J-2

  • Country Germany
  • Vehicle role Air Defence Fighter / Twin-engine Fighter
  • Rank 1
  • Battle rating in
    • arcade battles 3
    • realistic battles 2.7
    • simulator battles 3

Extended parameters

Arcade Battles
  • Price 55,000€
  • Wp bonus 120%
  • Exp bonus 130%
  • Max speed 469 km/h
  • Turn time 33.0 s
  • Training cost 16,000€
  • Climb speed 5.9 m/s
  • Airfield len 750 m
  • Free repairs 10
  • Mass per sec (shot) 4.83 kg/s
  • Max altitude 8000 m
  • Max speed alt 5500 m
  • Weapon presets 1
  • Full repair cost 1,150€
  • Weapon
    20 mm MG FF/M cannon x4 (Ammo: 800) Reload Time 40s
    7.92 mm MG 17 machine gun x4 (Ammo: 2800) Reload Time 15s
    Turret x2: 13 mm MG 131 machine gun (Ammo: 1500) Reload Time 20s
  • Full repair time crew 3h 52m
Realistic Battles
  • Price 55,000€
  • Wp bonus 280%
  • Exp bonus 130%
  • Max speed 469 km/h
  • Turn time 33.0 s
  • Training cost 16,000€
  • Climb speed 5.9 m/s
  • Airfield len 750 m
  • Free repairs 10
  • Mass per sec (shot) 4.83 kg/s
  • Max altitude 8000 m
  • Max speed alt 5500 m
  • Weapon presets 1
  • Full repair cost 2,403€
  • Weapon
    20 mm MG FF/M cannon x4 (Ammo: 800) Reload Time 40s
    7.92 mm MG 17 machine gun x4 (Ammo: 2800) Reload Time 15s
    Turret x2: 13 mm MG 131 machine gun (Ammo: 1500) Reload Time 20s
  • Full repair time crew 6h 24m
Simulator Battles
  • Price 55,000€
  • Wp bonus 260%
  • Exp bonus 130%
  • Max speed 469 km/h
  • Turn time 33.0 s
  • Training cost 16,000€
  • Climb speed 5.9 m/s
  • Airfield len 750 m
  • Free repairs 10
  • Mass per sec (shot) 4.83 kg/s
  • Max altitude 8000 m
  • Max speed alt 5500 m
  • Weapon presets 1
  • Full repair cost 2,160€
  • Weapon
    20 mm MG FF/M cannon x4 (Ammo: 800) Reload Time 40s
    7.92 mm MG 17 machine gun x4 (Ammo: 2800) Reload Time 15s
    Turret x2: 13 mm MG 131 machine gun (Ammo: 1500) Reload Time 20s
  • Full repair time crew 5h 19m

Do 217 J-2 / statistics for the last month

These may be very different from the real, because we are monitoring only those players who use our site.

Arcade Battles
  • Battles 140
  • Win rate 49.62%
  • Air frags per battle 0.7
  • Air frags per death 0.8
  • Ground frags per battle 0.4
  • Ground frags per death 0.5
Realistic Battles
  • Battles 26
  • Win rate 42.31%
  • Air frags per battle 0.3
  • Air frags per death 0.3
  • Ground frags per battle 2.1
  • Ground frags per death 2.4
Simulator Battles
  • Battles 0
  • Win rate %
  • Air frags per battle
  • Air frags per death
  • Ground frags per battle
  • Ground frags per death

Video about Do 217 J-2

Bo Time Gaming

War Thunder - Do 217 J-2 "Here Comes the Magic Train!"

Bo Time Gaming

War Thunder - Do 217 J-1 "We Put The Special In Special"

MagzTV

War Thunder - 'Heavy' Me 410 B6/R3 & Do 217 J-2 - Realistic Battle

PhlyDaily

War Thunder Do-217 - SCHRAGE MUSIK - Am I doing It Wrong? War Thunder Gameplay

RobOnlineGaming

War Thunder 88: Do 217 J-2

DarthThunder

Tiburón | Do 217 J-2 | Realista

Charger356

War Thunder: Dornier 217 J-2 - Underrated heavy Fighter? (Live Com)

CBarbGaming

War Thunder | Do 217 J-2 | Big Slow Heavy Fighter!

WeBe

" Ground Support " - War Thunder [HB Do-217 J-1]

DRAWNBOX

War Thunder #5 Do 217 J-2 Realistic Battle

Wolfpac

WarThunder - Let´s play #001 - Do 217 J-2 der Killer

GTPorsche

War Thunder - Do 217 J-1

Wiki info about Do 217 J-2

Official War Thunder wiki

Dornier Do 217 J-2 twin-engine night fighter When production models of a properly functioning FuG 202 Lichtenstein B/C airborne radar appeared, Do 217 J-2 variant night fighters began to be constructed. Planes of the J-2 variant differed from the J-1 in their lack of a rear bomb bay, which had finally been removed, and in the characteristic "whiskers" of their radar antennas which had appeared in the nose section. The new fighter failed to eliminate the main disadvantages of its predecessor. It was also notable for its low speed and poor manoeuvrability. After radar antennas were installed, the aircraft's aerodynamic resistance was significantly increased, which reduced its already low maximum speed. But now the presence of an airborne radar enabled the fighter crew to detect enemy planes on their own and prepare for an attack in advance. In addition to the radar, the plane's radio electronic equipment included a FuG 10 short-wave radio set and a radio altimeter of a FuG 101 (with a height measurement range of 0 to 1,500 m) or FuG 101A (0 to 750 m) type. The aircraft also had a Peil G V radio navigation system with a Peil Z 5A or Z 6A automatic radio direction finder and a FuBl 2 blind landing system. When the British started to regularly actively jam night fighter control radio networks, the radio equipment was improved with the addition of a FuG 16 ultra-short-wave radio set, whose operating band was outside the jamming zone. Although the 20 mm Oerlikon MG FF/M cannons mounted on the Do 217J had an insufficient rate of fire and poor ballistic characteristics, they were noted for their high reliability. So, the plane's battery of four of these cannons proved to be quite an effective weapon in combat. During firing tests, the cannons of one Do 217 J-2 made 125,000 shots without a single jam. Not a single wing in the Luftwaffe's night fighter units was completely made up of Do 217s. The more lightweight and high-speed Bf 110 was operated along with the Dorniers. The first combat use of Do 217 J-2 night fighters took place in the night of May 29, 1943, against British bombers performing a raid over Wuppertal. About 150 British aircraft were detected in the area covered by the II./NJG 1 night fighter wing. The wing deployed 13 Bf 110 fighters and 3 Do 217 J-2s, which managed to shoot down 11 bombers. Meanwhile, one Do 217 J-2 was brought down during takeoff by a British night fighter.