General info for A6M5 Ko

  • Country Japan
  • Vehicle role Naval Fighter
  • Rank 4
  • Battle rating in
    • arcade battles 4.7
    • realistic battles 4.7
    • simulator battles 4.7

Extended parameters

Arcade Battles
  • Price 3,850¤
  • Wp bonus 200%
  • Exp bonus 332%
  • Max speed 540 km/h
  • Turn time 16.0 s
  • Training cost 10,000€
  • Climb speed 16.9 m/s
  • Airfield len 190 m
  • Free repairs 30
  • Mass per sec (shot) 2.40 kg/s
  • Max altitude 10900 m
  • Max speed alt 6000 m
  • Weapon presets 3
  • Full repair cost 3,030€
  • Weapon
    20 mm Type 99 Model 2 cannon x2 (Ammo: 250) Reload Time 40s
    7.7 mm Type 97 machine gun x2 (Ammo: 1400) Reload Time 15s
  • Full repair time crew 1d 16h
Realistic Battles
  • Price 3,850¤
  • Wp bonus 480%
  • Exp bonus 332%
  • Max speed 540 km/h
  • Turn time 16.0 s
  • Training cost 10,000€
  • Climb speed 16.9 m/s
  • Airfield len 190 m
  • Free repairs 30
  • Mass per sec (shot) 2.40 kg/s
  • Max altitude 10900 m
  • Max speed alt 6000 m
  • Weapon presets 3
  • Full repair cost 10,080€
  • Weapon
    20 mm Type 99 Model 2 cannon x2 (Ammo: 250) Reload Time 40s
    7.7 mm Type 97 machine gun x2 (Ammo: 1400) Reload Time 15s
  • Full repair time crew 3d 09h
Simulator Battles
  • Price 3,850¤
  • Wp bonus 480%
  • Exp bonus 332%
  • Max speed 540 km/h
  • Turn time 16.0 s
  • Training cost 10,000€
  • Climb speed 16.9 m/s
  • Airfield len 190 m
  • Free repairs 30
  • Mass per sec (shot) 2.40 kg/s
  • Max altitude 10900 m
  • Max speed alt 6000 m
  • Weapon presets 3
  • Full repair cost 7,096€
  • Weapon
    20 mm Type 99 Model 2 cannon x2 (Ammo: 250) Reload Time 40s
    7.7 mm Type 97 machine gun x2 (Ammo: 1400) Reload Time 15s
  • Full repair time crew 2d 20h

A6M5 Ko / statistics for the last 1 month

These may be very different from the real, because we are monitoring only those players who use our site.

Arcade Battles
  • Battles 462
  • Win rate 54.87%
  • Air frags per battle 3.16
  • Air frags per death 3.2
  • Ground frags per battle 0.3
  • Ground frags per death 0.31
Realistic Battles
  • Battles 5228
  • Win rate 79.61%
  • Air frags per battle 1.41
  • Air frags per death 2.18
  • Ground frags per battle 1.85
  • Ground frags per death 2.9
Simulator Battles
  • Battles 59
  • Win rate N/A
  • Air frags per battle N/A
  • Air frags per death 1.2
  • Ground frags per battle N/A
  • Ground frags per death 0.13

Video about A6M5 Ko

Jengar

War Thunder Premium Review: A6M5 Ko [Turn & Burn Baby]

Napalmratte

War Thunder || Stop Crashing! - A6M5 Ko Reisen RB Gameplay

MrLYNDON56games

War Thunder - A6M5 KO Zero RB Gameplay - The Best

MagzTV

War Thunder - A6M5 ko & Tempest V - Realistic battle

I Am Evan

WAR THUNDER: A6M5 Ko How I Fly

Napalmratte

WT || P-47M & A6M5 Ko - Mixed Match

GrayPixelMorning

War Thunder RB : A6M5 ko 3 kills

Thorneyed

War Thunder | Mitsubishi A6M5 Ko Reisen «Зеро» — мой любимый прем-крафт

MagzTV

A6M5 Ko and Meteor F.8 - Realistic Battle

TugaDaily

M41A1, A6M5 KO and KI 61 II on Tunisia - War Thunder - Japanese tanks

Aaron American

WarThunder - A6M5 Ko

Crazy Spitfire

A6M5 ko CalmSpitfire

Wiki info about A6M5 Ko

Official War Thunder wiki

Mitsubishi Type 0 Model 52 "Kou" (A6M5 Model 52a, reporting names: Zeke/Hamp/Zero) single-engine carrier-based fighter In the middle of 1942, the Allies in the Pacific Ocean Theatre took the offensive, while the Japanese were more and more often on the defensive. In 1943, new types of high-speed fighters entered service with the USAAF and the USNAF, and they outperformed the Zeros in many respects. Low survivability, the main disadvantage of the Japanese aircraft, was made clear in the fierce air duels between the planes. The fighter's flight characteristics also required some improvement, and Mitsubishi Heavy Industries designers began to upgrade the A6M again in August 1943. The Zero received a smaller-area wing (with a span of only 11 m) with rounded tips. The wing folding mechanism was removed. To increase the plane's allowable diving speed, its wing surface skin was reinforced. Since more powerful engines were not yet available, the designers had to make the most of a Nakajima Sakae 21 engine. Every pair of cylinders was given an individual exhaust pipe instead of a common heavy exhaust manifold. This added exhaust gas thrust to the propeller thrust, which resulted in a higher aircraft speed. The fuselage skin had to be reinforced with steel sheets in the area of the pipes, since the hot exhaust gases quickly burned through thin duralumin. The new version of the aircraft was designated Model 52 (A6M5 Model 52). The plane became slightly heavier, but its maximum speed at a height of 6,000 m reached 565 km/h. This was the speed limit for the Zero, since all further modifications made to the machine only increased its weight and, consequently, reduced its maximum speed. The next stage in upgrading the Zero was the Model 52 "Kou" (A6M5a Model 52a). This improvement significantly reinforced the plane's armament by replacing the wing-mounted Type 99-2 Model 3 drum-fed cannons (with 100 rounds each) with Type 99-2 Model 4 belt-fed cannons (with 125 rounds). This added 25 rounds per cannon and slightly improved the plane's rate of fire. Now the fighter's armament consisted of two synchronous 7.7 mm Type 97 machine guns with 500 rounds each plus two wing-mounted 20 mm Type 99-2 Model 4 cannons with 125 rounds each. The A6M5a fighter could carry bombs: two 60 kg (132 lb) bombs suspended under the wing and one weighing 250 kg (551 kb) under the fuselage. In addition, the A6M5a's wing structure was reinforced yet again, which resulted in a maximum allowable diving speed of 740 km/h. However, this was still inferior to the diving speed of the American F4U fighter. Mass production of the A6M5a variant began in March 1944. Mitsubishi Heavy Industries manufactured 391 machines. An additional unknown quantity of this variant was built by Nakajima Aircraft.